I’ve always been a geek, and part of my problem has been a love for computer games. The Sims 3, for example, just released on June 2, 2009, is a work of modern art.
Create any person you want – a rock star, a dysfunctional family, a vegetarian neurotic – and let them loose in a colorful, slightly kooky simulated world and watch the shenanigans. You can control what jobs they take, their personalities, the friend and enemies they make, create complex, sordid lives, it’s all up to you. For some people their pleasure is much simpler – one favorite pastime is to put a “Sim” (as they are affectionately called) in a house, lead her into a closet, take away the door using the House Editor, and watch her die.
I, on the contrary, prefer creation over destruction. I was inspired by one creative blogger’s Sim game / anthropological study focusing on the digital lives of Alice and Kev, a homeless father and daughter who try to live out their lives in a cold and unforgiving Simtown. I figured: why not try to live out a simulated life in this wonderfully weird alterverse? Continue reading